Press
and Talks

Independent coverage, podcasts and features

Kelly Corrigan, 2026

Deep Dive with Aditya Vishwanath on Creative Access (Podcast)

NFL, 2025

NFL feature on Inspirit's work with Caleb Williams: X post and Instagram post (Social)

The Indian Express, 2025

Stanford Report, 2024

Hub cultivates the next generation of education entrepreneurs (Feature)

Freakonomics Radio, 2024

Can A.I. Companions Replace Human Connection? (Podcast)

The Guardian, 2024

Can an AI friend make you less lonely? (Article)

Forbes, 2024

Schools, AI Are Creating Major Landmines For Future Alumni (Article)

The New York Times, 2024

Meet My A.I. Friends (Article)

Knight-Hennessy Scholars

The alumni experience: Aditya Vishwanath (Video)

TechCrunch, 2023

Snap partners with edtech company Inspirit to bring its AR tech to 50 US schools (Article)

Mashable, 2023

Snapchat teams up with Inspirit to launch interactive augmented reality STEM lessons (Article)

Snap Newsroom, 2023

Enhancing Education with Augmented Reality (Announcement)

Adweek, 2023

Snap Helps Students Learn STEM Concepts With AR (Article)

Snap Lens Fest

Snap Lens Fest keynote (Video)

Pulse 2.0, 2023

Inspirit: Combining Education With Powerful XR Technology (Profile)

The New Yorker, 2023

Virtual-Reality School as the Ultimate School Choice (Feature)

ENGINE, 2023

#StartupsEverywhere: Palo Alto, Calif. (Feature)

Silver Lining for Learning, 2023

Episode 138: Designing learning at scale in India (with Inspirit VR and Maker Ghat) (Podcast)

The Times of India, 2022

Meta: Inspirit and Meta collaborated to provide Title 1 schools with VR education starter kits (Article)

PR Newswire, 2022

Virtual Reality Becomes Actual Reality for Title I Schools Across the Nation (Press release)

The 74, 2021

SXSW EDU Launch Winner Inspirit Creates Interactive 3D Science Models for Student Exploration (Article)

TechCrunch, 2021

Inspirit launches to bring Minecraft creativity to biology class (Article)

Atlanta Business Chronicle, 2021

Georgia Tech alumni: Inspirit Learning raises $3M (Article)

Nasdaq, 2020

Making VR STEM Learning Accessible to all Schools (Article)